Developers
Build modules, extend Voxta, and integrate with the SDK.
Voxta has two extensibility paths, and they live in different runtimes:
- Modules are .NET class libraries that run inside the Voxta server process. Every built-in LLM provider, voice, transcriber, and vision service is a module. You write a module when your code can sensibly live as .NET running next to the rest of the server — wrapping an API, watching a file, sending a keypress, hitting an HTTP endpoint.
- Integrations are separate processes that connect to Voxta over the WebSocket / SignalR API. The Minecraft Companion (Electron + Node.js), the VAM plugin (in-game C# script), and Voxy (desktop avatar app) are integrations — they live where their host runtime lives. You build an integration when your code needs to run somewhere Voxta can't: a game's scripting engine, a Node.js bot, a browser, a Python add-on.
Both paths consume the same characters, LLMs, voices, and scripts you've configured in Voxta — they just plug in at different layers.
Building a module
Modules
What a Voxta module is, how to build one, how it plugs into the server.
SDK
The four NuGet packages that make up the public Voxta SDK.
Reference example
Existing integrations
The integrations Voxta ships are open-source and double as examples of how to consume the Voxta API from outside the server: